Why does my character with collision slips over actors also with collision?


I have a character with some capsule collisons, the settings are visible on the photos. My character collides fine with tall actors like walls and doors. However, it slips over small objects despite those have collions too. How to solve this problem?


Not sure, but maybe playing with UCharacterMovementComponent params, especially MaxStepHeight, can help. As for collisions - there is CCD option for more precise collision detection. Also check collision complexity - it also can be the case.
P.S. Very nive modeL ))))

Thank you, that helped me solve it! :slight_smile: