Firstly apologies for the broad question.
I have setup a scene where the camera angle is defined by a level sequence.
In the level sequence the camera does an animation then sticks to the end position. I’ve set this via properties > when finished > keep state.
This seems to work fine, but when the game is left in idle, after about 5 minutes the camera switches to a completely random angle (no other cameras in scene which would have this angle).
Does anyone know what might be causing this?
Thanks in advance,