Why does my blueprint only animate when it's close to the player?

I am a bit of a noob. Is there any setting in unreal engine that restricts a blueprints activity when the player is a certain distance away?

It’s not something that is “optimal” as a default - that would require extra engine calculations for the distance of the Blueprint and the Player.

It’s easy to implement in a Blueprint though, something like this:

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This topic has been moved from International to Programming & Scripting: Blueprint.

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Hopefully, this category change helps in finding an answer. In the meantime, good luck and happy developing! :slight_smile: