Hello,
I’ve made an audio trigger with an assigned audio cue that works fine with the logic. Everything works just fine until I save everything, close the engine and restart it. The moment I restart the engine and I start playing the audio won’t play even though I’ve changed nothing after restarting. The moment I swap out the audio cue, it suddenly works again.
I checked the blueprints multiple times to see if I somehow made a mistake and I even let a friend look at it but it might be an engine bug. Is there a way to resolve this?