Why does my AnimBP say its failing constantly but it still works?

This all worked fine an hour ago, and then it just stopped. It constantly says my character object reference is not valid BUT when I play it everything in the Anim bp works just fine. While it’s working normally the whole left side of my screen is filled with the print strings “fail”

WWWHHHYYY

Hey Lowenfas!

I know it’s silly, I know it’s crazy and shouldn’t work. But try refreshing everything, meaning saving everything, shutting down UE and starting it back up. There is no reason this should be saying it isn’t valid.

Otherwise, is this guaranteed to be the print string that is printing? Do you possibly have any others that could be giving that message?

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Do you have more than one instance of the animation blueprint instantiated?
E g, on an NPC or other object, or using networking with client/server copies, or somesuch?

Restarting didn’t fix it but on a similar note what fixed it was reloading my skeletal mesh in my character BP.
I just reconnected the skeletal mesh that was already there but apparently that fixed it. I only had the one mannequin mesh so I guess the program just got confused and bugged out?

Hey Lowenfas!

Yeah sometimes the program can just get confused and have a minor hiccup. It’s a pretty sophisticated piece of software, and we’re pretty fond of it, but what can’t use a little improvement?

Glad you got it sorted!