I have successfully built, packaged, and deployed my android app to my Samsung Galaxy S2. However, when I open the app to test it on the phone, it will show my splash screen for about 10 seconds, then just exit out without any errors to the phone screen or anything. A few more bits of specific info:
Deployment settings: Android-Multi, Development
Phone: Galaxy S2 running Android 2.3.6
Runs TappyChicken just fine
Able to deploy and play a blank 2D sidescroller without crash (although the graphics were a little messed up)
Game works perfectly in the editor, as well as when I package it for windows 32 and 64 bit
I’ve attached the logcat I was able to generate from when I opened the app to after the crash.
Any help or guidance would be greatly appreciated.
Should probably make some of the logcat visible for those who would search their errors. I tried to isolate where I thought the area of interest was.
The issue you are seeing shouldn’t happen in the final 4.11 release. Are you running an earlier preview instead? Looking at the log I see sections from earlier preview (the libcurl and openssl are old, for example).
I re-deployed it after switching the Audio encoding to “Ogg Vorbis” as suggested, and those specific errors went away. However, the app still catches a signal 11 and crashes. I’ve extracted and condensed all of the warnings and errors thrown in the logcat in the attached file.link text
Look for a callstack in the unfiltered log after the signal 11.
Are you using a source build or the launcher? If you are working with source you can try commenting out “FPlatformMisc::SetCrashHandler(EngineCrashHandler);” in AndroidJNI.cpp and see if you get a more complete crash report.
Okay so after removing those sound cues as well as all of the references to them, the app did not crash. Would you say that it was originally due to a bad sound file? Or something like a bad conversion to a UAsset from an mp3?