Why does my AI controller only work for Characters that are not spawned into the game?

I created my Blackboard, my Behavior Tree, AI Controller, my Nav Mesh, created a Character and set my AI controller to my characters AI Controller Class.

In my Behavior tree I have a very simple: Root → Selector → Move to, (Move To’s Blackboard Key set to a Vector, which is fed the location of where I Click in the world).

Everything works great for Characters that have been placed in the world before I hit Play. I can get them to run to wherever I click, however, Characters that I then spawn into the world, despite having the same AI Controller, do not go to where I click?

New to AI sorry if this is a noob question. I can supply pictures just let me know what you want to see, there are lots of blueprints.

My hero! <3

Go to AI blueprint and change Auto posses AI like this.