I created my Blackboard, my Behavior Tree, AI Controller, my Nav Mesh, created a Character and set my AI controller to my characters AI Controller Class.
In my Behavior tree I have a very simple: Root → Selector → Move to, (Move To’s Blackboard Key set to a Vector, which is fed the location of where I Click in the world).
Everything works great for Characters that have been placed in the world before I hit Play. I can get them to run to wherever I click, however, Characters that I then spawn into the world, despite having the same AI Controller, do not go to where I click?
New to AI sorry if this is a noob question. I can supply pictures just let me know what you want to see, there are lots of blueprints.