I have a map which has an Item Granter with 3 weapons. I have “Start With Pickaxe” checked in IslandSettings and the player does start with a pickaxe, however the pickaxe is not actually in slot one even though the user has and can use the pickaxe.
When the player enters a Volume, I grant him a weapon in verse, nothing complicated
if (ItemGranter := ItemGranters[0]):
WeaponIndex:= GetRandomInt(0, 2)
ItemGranter.GrantItemIndex(Agent, WeaponIndex)
However, on receipt of the weapon it replaces the pickaxe and the pickaxe is just gone. I want the player to keep the pickaxe and also have the weapon.
I can’t find any settings for this and every tutorial I’ve looked at, it seems nothing special is done but the users pickaxe remains.
From another developer’s game, this is what I was expecting to happen:
Is there is a setting I’m missing? How is this done?