Why does item Granter replace Pickaxe?

I have a map which has an Item Granter with 3 weapons. I have “Start With Pickaxe” checked in IslandSettings and the player does start with a pickaxe, however the pickaxe is not actually in slot one even though the user has and can use the pickaxe.

When the player enters a Volume, I grant him a weapon in verse, nothing complicated

        if (ItemGranter := ItemGranters[0]):
            WeaponIndex:= GetRandomInt(0, 2) 
            ItemGranter.GrantItemIndex(Agent, WeaponIndex)

However, on receipt of the weapon it replaces the pickaxe and the pickaxe is just gone. I want the player to keep the pickaxe and also have the weapon.

I can’t find any settings for this and every tutorial I’ve looked at, it seems nothing special is done but the users pickaxe remains.

From another developer’s game, this is what I was expecting to happen:

Is there is a setting I’m missing? How is this done?

The option you’re looking for is “Disable Harvest Slot

Thank you, that’s exactly what it was. I had turned it off as part of removing building.

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