I’ve disabled post-processing volumes just to be sure, and I’ve got all the boxes checked in the ‘show’ menu of the view port so there should be no difference between what I am seeing in the view port
and what I see when I hit play, but the game looks completely awful when I hit play. Any thoughts?
Hi Hyperloop
At first glance it appears to be the lack of AA and tonemapping which is causing your problem, but you said that you turned both of those items off in the viewport.
I would also hazard a guess and say that it is possible the difference between the editor’s dynamic preview lighting in the Left Image versus baked lighting on the right.
Can you upload a screenshot of both in lighting only mode? You can get to it in the editor by changing lit to lighting only and in the game itself its “viewmode lightingonly”
Thanks
Eric Ketcum
Hi -
I am closing this post for tracking purposes, if this problem returns or has persisted, please feel free to post again.
Thank You
Eric Ketchum