In my game I have a camera and monitor system where the player clicks on the monitor to view the cameras, to get out of the cameras the player presses ‘S’ which is set up as an input action key as seen here:
Now that all works but when the player isn’t in the cameras and walks backwards after a couple of seconds the backward movement starts to stutter and nearly comes to a complete stop. When I unplug the ‘ExitCamsKey’ it fixes it. I do have booleans to check for if the player is in the cameras or not and that still doesn’t fix the issue. Is there any way I can still keep the ‘ExitCamsKey’ as S or do I have to use a different key?
Here’s how I’ve set up the exit cams programming for if you need to look at it: