Why does increased mass not make objects harder to push?

If I open the 3rd person game template in UE5 and select one of the blue cubes and change it’s mass from 35kg to 20000kg; my character is able to push the 35kg and 20000kg cubes as if they are the same weight. Is that normal?

The only way I can get one of the cubes to seem heavier is if i change the “Linear Damping”.

Is this just the way it is? If so what is even the point of the mass kg override?

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