Why does importing FBX files take so long in Unreal compared to Blender

I find that if you import the FBXs into a blueprint or as a level, it goes faster (and they are not only placed in content browser)

  1. Create a new empty level
  2. Create a designated folder for where to store the mesh/materials/textures etc for the import.
  3. Go to File → Import into Level
  4. Chose what to import
  5. Select folder location for the imported mesh and select OK.
  6. Scene → Import Options → Hierarchy Type → Create on Blueprint asset (or chose one of the others types)
  7. Change the settings you want
  8. Import
  9. When its done importing, the blueprint will open up.
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