Some information first:
I made a driveable vehicle by following the Vehicle User Guide, attached a skeletal mesh actor BP to the vehicle as its driver. Then I set up the driver’s animBP using two bone IK nodes for hands to stay on the steering wheel. When I possessed the vehicle, hands were lagging behind. I solved it by changing the driverBP’s tick group to Post Update Work.
The problem:
I used sequence recorder to record the vehicle (not the attached driver). Recording was successful. I disabled the vehichle’s physics simulation and then I attached a spawnable driverBP to the vehicleBP which is an actor in the sequencer now. But the hands’ lagging problem returned.
So, when I drive the vehicle live, it works. But in sequencer, it doesn’t. Any idea how to solve this problem?