Hi. I have a wall. I have placed it in the world.
Its location is 1310, -290, 20.
The rotation is 0, 0, 0
I use the local bounds and then spawning an object somewhere into the wall.
But if I change the rotation to 0, 0, 90 by hard coding it in the Details panel and then run my code the local bounds seems to remain in the same place ie perpendicular to the wall that is now rotated by 90 degrees.
I don’t quite get why the Local Bounds of the Static Mesh also hasn’t been rotated 90 degrees.
Update: I did find this post:
So I was wondering how would I then go about rotating the local bounds 90 degrees along the Z (yaw) axis?