Why does FSlateApplication clamp its delta time to an 8 FPS minimum?

Hi,

I’ll bring it up with the Slate team, maybe we can reevaluate. As a note, Slate is responsible for the underpinnings of the application window and input handling, so even if Slate isn’t used for any in-game UI, there’s still some chance that changes to SlateApp could affect a built project. If you wanted to be safe you could always lower the clamp to something like 1fps so it still clamps egregious cases, with the added benefit of being able to test the worst-case scenario more thoroughly with t.maxfps 1.

Best,

Cody