Why does foliage become a pale uniform color off in the distance?

As you suspected, a straight green material is not changing colors so it would appear that the material is indeed going wonky under LOD.

Thanks for the ideas that help me to proceed with this. I’ll do some reading on how to implement LOD’s properly.

I’m posting a smaller version of the texture that I’m using for the trees and also I took a screenCapture of the UV’s zoomed out.
It’s clear to me now that I did not build the UV’s with far away trees in mind.
It could be that mip-mapping is smearing colors across UV pieces given how close I placed all the islands. Thanks again for your help.
If I’m able to fix this I’ll return here to share how I did it.

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