I just want to know why most Job descriptions ask for a candidate with AAA experience. How many AAA games are released a year? Any insight into Unreal job search and hiring for entry-level candidates is much appreciated. (especially for people with EU or American passports)
As someone who experienced this 15 years ago trying to break into the industry, I know how it feels. The main issue is that a lot of studios are looking for someone to come in and be able to be highly effective without much training or support. This is especially true in many small studios where individuals are expected to take on a lot of things.
Often, if there’s a skill gap or learning time required larger companies are more willing to take on that risk. However, they usually have a much higher standard for the portfolios they let through since those jobs are high profile and very competitive.
My advice is exactly what I got 15 years ago and what eventually got my start in the industry. I didn’t get a AAA job right away, but I got into a smaller studio and that eventually grew to a AAA job. Find a way to ship games or playable demos on your own that can impress people. Doesn’t need to be a full Steam game, could be a demo project that you post on itch.io or ArtStation. Showing people that you have the ability to see a full project through and get something working in people’s hands that they can play puts you ahead like 95% of the entry level candidates out there.
Also, after 13 years in the industry, I too have difficulties getting callbacks from large AAA studios even though my experience 100% matches their job description. So, don’t feel too badly about it. It’s something that will always be there.
Keep working and creating your best work. It may take time, but if it’s the place you want to be your work will pay off eventually. It may look exactly how you thought it would, but you’ll be able to look back on this time and feel proud of your accomplishment.
Thank you so much for your advice. I really appreciate it. I have been focused on sharing stuff I have built have Youtube. Making videos for the music I make and working on 3D and VR experiences for Art installations. It was just an observation I had and I really appreciate this insight. I know hiring does not always make sense, and I will stick to making work I am proud of and sharing with the community. Thank you so so much for sharing.