Why does Event beginPlay VR Preview fire every other time?

I’ve had this issue since I started learning UE4 8 months ago. I’m sure I’m just missing something fundamental.

I’ve set up a simple Event BeginPlay to trigger some basic console commands for debugging purposes and VR optimization (“r.ScreenPercentage 140”, “stat fps”, etc.). For reasons beyond me, they only fire every other time when previewing within the editor.

So I click “play” and it fires…I click play again and it doesn’t fire…I click play again and it fires…and so on.

Any insights would be greatly appreciated as I’m wasting a click every other time I hit the play button.

Ever figured this out? It’s started happening to me too, very annoying

Also still happening, i dont get it.

Stat fps is a console command that TOGGLES the fps counter on then off. This is normal. You need extra logic to ensure it’s always on, like a bool flag or UMG.