Hello
Why does the event “Event Begin Play” on a Level Blueprint, or GameMode fire AFTER actors had their Event Begin Play?
This makes no sense for games which requires to load data.
Example, I have a camera with Zoom Speed variable from a Save Game. However, the game Character already tries to do Tick events before the Level Blueprint or GameMode’s Event Begin Play was even fired.
For me, it makes sense to load data at startup in the Level Blueprint or sometime like a GameMode once, as well It makes logical sense to load data before any actor tries to access the data with Tick Events.