Why does creating a blueprint from static mesh reset its position / rotation?

Hello there,

Before I ask this I must say I am very new to Unreal Engine and I am trying to learn as much as I can. What I am looking for is to understand why this particular thing (which I am about to explain) happens.

I have a cube static mesh (with a point light attached to it - Image Link ) in my scene and I changed its rotation.
I want to know why is it that when I create a blueprint from this that it has the rotation reseted (Image Link). If I wanted to create a blueprint of a static mesh with its rotation changed so I can place ( a blueprint like this that I can place everywhere - Image Link) it like that everywhere what would be the process?

It works for me. Did you try ‘harvest components’?

I’m sorry but where is this option?

image

Hi there,

Selecting ‘harvest components’ still doesn’t take the transform of the mesh

What engine version?

4.26

Well, I did the test in 27, and it works, so maybe it’s time to update :wink:

If that doesn’t work, I’ll walk you through it, in case we’re missing something.