Hello there,
Before I ask this I must say I am very new to Unreal Engine and I am trying to learn as much as I can. What I am looking for is to understand why this particular thing (which I am about to explain) happens.
I have a cube static mesh (with a point light attached to it - Image Link ) in my scene and I changed its rotation.
I want to know why is it that when I create a blueprint from this that it has the rotation reseted (Image Link). If I wanted to create a blueprint of a static mesh with its rotation changed so I can place ( a blueprint like this that I can place everywhere - Image Link) it like that everywhere what would be the process?