I am trying to add an audio sound of the physics ball template hitting the ground or hitting walls.
So I do a on component hit - play 2D sound.
The sound is not looped.
I tried adding doonce and then reset after audio is finished playing which is an event you can add to an audio component.
Problem is it makes the hit sound once like it should and then it continues on sounding like a machine gun.
How do I make it play only on hit and not “is touching” which is what on hit should say it looks like?