Why does clicking outside of NavMesh bounds in a click-to-move project make player pawn attempt to move towards world origin?

Hi ,

I am basing it off of Top Down Template. Here’s my customized version of default “MyController”: http://i.imgur.com/1Z5OWjP.png

After your comment, I made a new project based off of Top Down Template and copied default “MyCharacter” and “MyController” blueprints into my current project. Using default character/controller blueprints still seems to send character to 0,0,0 when I click into void.