Why does clicking outside of NavMesh bounds in a click-to-move project make player pawn attempt to move towards world origin?

Hey Nylira,

Are you basing this off of Top Down Template? default MyController Blueprint doesn’t run into this issue, because when you click somewhere character can’t go input is ignored. If you made some adjustments or made a brand new MyController, could you post a screenshot of your Blueprint so we can take a look?