Why does changing a variable of a BP class changes for all BP class in the level in PIE?

I have a BP Class for a pawn, and I’ve placed several of them in my world. Why is it that when a variable of one of them changes, all actors of the same class changes as well?

Set the variable(s) to be “Instance Editable” if you wish it/them to be instance specific.

image

1 Like

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.