I was doing a bit of a branch-less negative/even bound pattern, and I came across a peculiar choice from UE4. When you round in 0.5 it will round up to one as expected, however, when you round from -0.5 you get 0. Most rounding tooling generally follows the RoundHalfFromZero. For example cmath round will round to -1. At first I thought I was crazy, or used the wrong round in blueprints. Is there a configuration in where I can set round to use RoundHalfFromZero as the backend instead of RoundHalfToEven