Why does applying physics to my Skeletal Mesh changes the approx size?

Loading in my model seems fine and all but until I start doing the physics asset or apply clothing data onto the model. The approx size in the stats changes dramatically.

Reopening the skeletal mesh and/or physics asset editor after the change, it zooms out. After removing anything physics-related, it returns to its original approx size. It also messes up with the collisions and capsule sizing as well. Making any collisions not effective.

I use Blender to export my model. The model mesh is 2.14m, but the Armature is 2m. I export it at 1.00 scale in FBX Blender settings, and the unit scale importing into UE is the same “1.0“. It looks fine in the viewport just as is. But once getting into the physics asset, everything is messed up entirely.

Screenshots