So Im working on a project using the game animation sample as the basis. I wanted the player to be able to mantle/ climb without jumping, so i added a new IA_Mantle to handle that.
When i remove the IA_Mantle (in the red square)
function the Input stat goes back to normal.
I am very new to Unreal so im assuming ive just committed some blueprint sin that is tanking the player inputs.