Why does adding this input action masivly raise my input delay

So Im working on a project using the game animation sample as the basis. I wanted the player to be able to mantle/ climb without jumping, so i added a new IA_Mantle to handle that.

When i remove the IA_Mantle (in the red square)

function the Input stat goes back to normal.

I am very new to Unreal so im assuming ive just committed some blueprint sin that is tanking the player inputs.

I think i might be a bug and not an issue with my code, because it goes away after loading into the map again.

Use binds instead

try traverse is not trivial, it might take some time to calculate. it might be waiting on the navmesh. that’s why after reloading maybe the navmesh was updated.

so i would check if tehre’s something affecting navigation that doesn’t need to.