So Im working on a project using the game animation sample as the basis. I wanted the player to be able to mantle/ climb without jumping, so i added a new IA_Mantle to handle that.
try traverse is not trivial, it might take some time to calculate. it might be waiting on the navmesh. that’s why after reloading maybe the navmesh was updated.
so i would check if tehre’s something affecting navigation that doesn’t need to.