In the latest UE5 version, I have trigger blueprints that use basic collision boxes to detect when the player enters and leaves a region. Currently, ActorBeginOverlap fires on exit from a collision box, overriding the scripting for ActorEndOverlap. Why is this happening?
2024-03-14 12-47-37.mkv (14.4 MB)
https://youtu.be/htMOw682AZM