I create class inherited form TriggerBox and found this strange behavior. Is it bug or feature?
Why does ActorBeginOverlap event call before BeginPlay?
- Could you explain in a bit more detail what behavior you are experiencing?
- Could you provide a screenshot of your blueprint?
I am marking this topic as resolved for tracking purposes, as we have not heard from you in a few days. If this issue persists, feel free to respond to this thread. For any new issues, please create a new Answerhub topic.
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