If I click on a widget on the HUD, my SpaceBar input doesn’t respond, whereas the E and F buttons do respond. It’s only after I click anywhere in the game that the SpaceBar works again. All three of them (‘SpaceBar’, ‘E’, and ‘F’) are called from the player controller. It seems to be a SpaceBar specific issue, from what I can see at least, does anyone have any idea why this is occurring? The same action input isn’t used in any other blueprint either.
Figured out that when a widget is focused, Spacebar is equivalent to selecting a button. Fixed this by turning off the IsFocusable option, under the Interaction section for the Details settings for that particular widget button.
I dont know which button to disable the IsFocusable for, I tried disabling it for all and then it still didnt work, I also disabled “is focusable” for the whole widget, but it still doesnt work