Why does a grabbed cube in the VRTemplate still collides with the other cubes?

I don’t understand why a grabbed cube in the VRTemplate still collides with the other cubes? The cubes simulate physics but once you grab a cube then the GrabComponent disables the physics. I would assume that this cube then no longer collides with other objects that are still simulating physics but it does. Why is this the case?

Simulating physics is different from having collision. The cube can still collide with stuff, but its position won’t be affected by the collisions and will remain wherever the code/your hand puts it.

Thank you for your answer. It explains a lot. The other cubes that are still simulating physics are pushed away by the grabbed cube. Is this because they are still simulating physics?

That is correct.

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