I have a HUD with a field that is bound to a MicsCollected variable. The default value of this variable is 0. However, this default value does not show up in the hud. When I change the value to anything other than 0, the value DOES show up in the hud. Does anyone have any thoughts about why this might be?
He’s my blueprint for this binding (#1 in the attached image)
Here’s the MIcsCollected default value (#2 in the attached image)
And here’s what the in-game hud shows (the red circle is where I expected the value of 0 to appear) (#3 n the attached image)
Then, when I change the default value to 1 (or any other number)…{#4 n the attached image)
The hud displays as expected {#5 n the attached image)
I feel like I’ve got to be missing something obvious. Please help!