Why does a cylinder that appears when selecting an object disappear when the object crosses a certain area of the map on the negative Y-axis, despite there being nothing in the blueprints causing it?

Problem: I have two objects that can be moved around the world with the mouse. When one of the objects is selected, a miniature cylinder appears at its feet to indicate which one has been selected.

Apparent cause: When the objects cross a certain area of the map on the negative Y-axis, the miniature cylinder disappears, even though there is no logic in the blueprints explaining this behavior.

Blueprint exploration: Thoroughly review the blueprints associated with the objects and the miniature cylinder to ensure that there are no nodes or events causing the cylinder to disappear in that specific situation.


Vídeo sense títol_ creat amb Clipchamp