Subsequent executions are fine though, only once a frame.
Also, I’m adding that the actor tick would execute between the two execution of the delay.
I kind of suspect the tick to therefore, finish the execution of the delay, but I can’t be sure as i’m no prog.
@Genova, I’ve never personally used the shorthand for 0.0 as a single frame delay, I’ve only used it as a seconds counter. I know there is a DelayUntilNextTIck, though, so maybe using that might fix your issue?
I hope this can help,
-Zen