Why Do Traces For Objects Always Fire On "Play"?

No matter what I do, trace collision event always fires right when I hit “Play”.

Is there any way to prevent this?

Thanks!

You probably want to start by not having your trace tied to an “On Begin Play” event.

What are you trying to do exactly?

That’s the thing – it’s tied to the OnComponentBeginOverlap event that’s for a capsule component on the front of my character.

Thanks!

Yeah follow 's advice and get the overlapping actor.

Probably overlapping the player, or something near where the player spawns.

You either need to adjust the collision channels, make some collision box smaller, etc.