Why do the static meshes in this blueprint spawn at the world origin?

So I have this ‘prop tornado’ in one of my levels. It’s just a bunch of static meshes and a few bouncepads (also blueprints) connected to a rotating movement components. In the editor, it works great. But when I package a windows build, all the static meshes get moved to the origin point, and cease rotating. The only stuff that remains are the bouncepads. Any insight into this problem would be greatly appreciated.


(This is what it’s supposed to look like.)

I have noticed that meshes with rotating movement components also change their direction in packaged vs dev builds.