Okay, this is something REALLY simple, but I’m having the WORST time today figuring it out. Simply speaking, all I want to do is have a ball bouncing around at a constant velocity (not using built in physics).
I should just be able to get the hit normal, then mirror it by the hit normal, right? Wrong? obviously wrong… It’s just not working. I’ve looked for information on how do do this, but for some reason I’m just not coming up with ANY answers today… I’ve got an entire game that’s just ready for me to create other assets, and yet I can’t do a simple task like this? (this was supposed to be a small diversion just to take my mind off of the other game for a little while) … It’s definitely one of THEM days. If you’ve got a BP that does this, I’d really love a screenshot this morning as all the combinations that I’ve tried just are NOT working.
It’s like all the math juice has drained out of my head today.