I understand that I can use the Retargeter to create an offset pose to fix this, but I don’t really understand why there is a difference in the first place.
Below is an image of the Male and Female skeletons. (I’ve scale the female slightly to highlight the differences.)
All other demos and info from Epic have been to keep joint rotational values the same between skeletons you want to share animations.
This makes me think there may be another reason for the difference?
Keen to understand.