The texture in file is different than the original texture. Below of the screenshot is the disorted texture. The original texture in the middle of the screenshot looks fine. The texture below is used instead of the original texture.
It look more pixelated you mean ?, it most likely because the image in your viewport is slightly larger than the preview image in your content browser. You will need to make a larger resolution texture to make it look cleaner/sharper.
Actually the preview image in the content folder is larger than the image in vieport if I’m using it. The proportions do not fit. It is somehow longer into the height and somehow slightly inclined to the right. It do not look pixelated to me. It is about the right resolution for it.
Is it really just because of the size of the resolution texture?
from what i see, your width is 72 and height is 48, and the preview in the content browser seem to be just fit to the default size thumbnail of unreal content browser. that might be why they look different, ue is trying to fit it own size thumbnail preview content browser…
This ist why I have an issue. Unreal Engine is using the texture in the thumbnail instead of the original texture. And I do not unterstand why it is and how to solve it. I wanted to learn with Unreal Engine and so I used textures from an another game to test it myself. But somehow it does look different. It is an old game. So do I have to make my own textures to solve it?
Seems right to me. It seems to me that the textures are just too old and I have to do my own textures. I will try my own textures today if I got free time today. It is correct what I understood from this answers?
If yes I will try to make them and notify later on if I was succesful. Maybe it is important to point out that I am using UE5.3 and trying to make a card game? Is UE good for 2D games or only for 3D games?
I solved the issue. I understand it now thanks to you. Thanks a lot. It was all about the image ratio. The ratio I used as you said was 72x48. UE tries to do a ratio of 1:1. This is why the texture was made longer into the height because of the automatic ratio of 1:1. I don’t know why UE does is but I easily solved the issue as I’ve done it like you. I made it a 72x72 texture. I just widened the canvas size. Like this the texture can’t be changed afterwards.
Yes you do 2d game on unreal, just make sure you are not using any high end 3d technologies by accident like nanite.
You might spend more time researching on your own because for sure there less tuto on 2d game for unreal because that how unreal 3d being advertised and seen lot of people wondering about unreal being good at 2d, 3d. you can really do anything with efforts and patience .