I discovered that on the spawnable object in the Sequence, there are variables that if you modify their values in the scene, they can be inherited when the sequence spawn them,however,there are some variables that don’t.
Step1----Modifies some variables on the Spawnable object.
Step2----Drag the time ruler to put the object at a point in time that was not spawned.
Step3----Play sequence to get the object spawn, and see that some variables are changed back to their default values.
The objects variables are not accessible before spawn because it just doesn’t exist in the scene. There is no object to source the information from.
You will only have access to the variables in the details panel once the object is spawned.
The transform node is accessible because it is the spawn point where the object appears in the scene and it’s components offsets.
The sequencer is doing the same thing as “spawn actor from class” behind the scenes.