Hello,
Recently I rearranged my gun blueprint script, and i have a bullethole decal variable and a gunshot sound variable. This way I can change it from gun to gun in child classes. For some reason, after I exit the editor, reopen, play the game and shoot, no decals spawn, and my sound doesnt play. I wouldnt have even known they null has the editor not thrown me post play errors. it said “could not find decal” or something like that, basically a null exception. I can definitely say that my variables are set. When I open the sound asset in unreal (and same to the decal material) it starts working again. Any idea why this is?
EDIT
I should also mention the assets are referenced via asset id’s