Why do some assets still get included in natvization even though I marked them to be excluded?

Hello. I am met with a strange situation. I’m trying to get my project’s blueprints to be nativized but whenever I get to the building part where it tries to compile the freshly made C++ files it starts giving me C++ errors. So to avoid those I simply mark the assets in DefaultEditor.ini to be excluded from nativization. For some assets it worked just fine but others just won’t budge. So my first theory was to also add assets that reference the bugged assets. It didn’t seem to work. Does anyone know why this is happening? The paths to blueprints in exclusion list are correct.