I have a door. I have a single animation. The door starts closed. When I set a bool to true, we enter the “open” state, which plays the anim of opening.
Then the door closes again.
Anyone know how to fix this idiotic bug that the engineers at epic seem to think is perfectly ok?
I remember when you clicked “Non-Looping” and it didn’t go back to t=0. Which for all the epic guys out there, I’d like to point out, is a god ■■■■ loop.
Why am I left to fix this code that Epic Employees broke?
Hello,
We’ve made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.
Thanks
Hello,
We’ve made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.
Thanks