Why do my Niagara Particles stop emitting when moving away and then returning?

Hey all,

I’m encountering an issue where my Niagara particles stop emitting after moving away from them and then coming back, as shown in this clip:

I’ve seen a lot of issues regarding the bounds of Niagara Systems causing problems on other posts and thought that might be my case, and it still could be, but I haven’t noticed anything different after setting all systems to fixed bounds like these:


Does anyone know what could be causing this, or what I might be doing wrong?

I wanted to add that I’ve tried enabling/disabling Spatial Loading and Never Distance Cull, but neither had any effect on reactivating the Niagara particles.

I also tried adding my Niagara particles to a blueprint and setting the parent class to Building Prop, which caused the particles to load and unload at a much shorter distance compared to other props. This would be fine, but the particles still don’t reactivate when moving a large distance away and returning, like in my original post.

I believe I have found the solution:

In my Niagara Systems Parent Node, the one that has the particle system settings, I changed the Effect Type from DefaultEffectType to Net_Forever_Looping. And that seems to have fixed my issue with my particles not reactivating.

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