I’m encountering an issue where my Niagara particles stop emitting after moving away from them and then coming back, as shown in this clip:
I’ve seen a lot of issues regarding the bounds of Niagara Systems causing problems on other posts and thought that might be my case, and it still could be, but I haven’t noticed anything different after setting all systems to fixed bounds like these:
I wanted to add that I’ve tried enabling/disabling Spatial Loading and Never Distance Cull, but neither had any effect on reactivating the Niagara particles.
I also tried adding my Niagara particles to a blueprint and setting the parent class to Building Prop, which caused the particles to load and unload at a much shorter distance compared to other props. This would be fine, but the particles still don’t reactivate when moving a large distance away and returning, like in my original post.
In my Niagara Systems Parent Node, the one that has the particle system settings, I changed the Effect Type from DefaultEffectType to Net_Forever_Looping. And that seems to have fixed my issue with my particles not reactivating.