Why do my morph target act like this?

I have some challenges with my morph targets in UE4, they seem connected and read from the fbx file but don’t do what they are asked to, see attached image.

I think the image speaks for itself, so, any suggestions?
It seems as if Unreals morph target just puts random values to the verts instead of what it should be.

It seems that ‘green’ blendshape targets use Tangent Space and not Object Space (the orange ones).
These don’t read that well, or at least they didnt in my case. I remade the shapes using the orange Object Space targets and that worked just fine.

If anyone has any input or tips around this topic then please share :slight_smile: