- I created an Editor Utility Widget to add static meshes to an ISM BP. This widget gets the meshes by name (substring), then uses the Add Instance node (world true). The original SMs are deleted after each SM’s transform is acquired and applied to the newly added instance.
- The ISM BP has thousands of instances (as per the Details panel).
- I close or package the project.
- When I reopen or check the packaged project, the ISMs that were added to the BP are gone.
What am I doing wrong? Do I need to re-create the ISMs every time the project starts?