I can’t seem to figure out why when I take assets from Quixel Bridge fall through the map.
Do they have collision?
Yes, I have it as PhysicsActor.
Ah, that’s the problem. Turn off physics and you’ll be fine.
You can only turn on physics if the mesh has a collision hull, which you make in the static mesh editor.
I’m sorry I just got this less than 10 hours ago how would I turn off physics?
The opposite of how you turned it on?
What did you do, tick ‘enable physics’ in the mesh details?
I just put a new barrel thats the 3d asset without changing and I would like to be able to move it but the previous barrel kept on falling through the map
Physics can be set on a per mesh basis. You could have ticked it for one barrel and not another?
The “Simulate Physics” tick mark box is grayed out and am unable to click it.
I’m assuming this is a static mesh? ( of a barrel ).
If you want to be able to move them and kick them, you need simulate physics on. But if you switch that on with making sure they have a collision, they will fall through the map.
You can double-click on the static mesh asset to open it in the static mesh editor. Then, click on the Collision button in the menu and click on one of the different choices to add a collision volume - for example “Add Box Simplified Collision”. Then it will be able to collide with and block other objects. It will also make the Simulate Physics check box editable.
It worked finally thanks!