Does anyone know why I keep seeing shadows with the words ‘Preview’ in them? I thought my project was set to be entirely real-time shadowed (using RTX shadows etc) as when i try and bake my lighting (which I assumed was the cause of the ‘preview’ shadow mask’ the output log states:
LightingResults: New page: Lighting Build - 28 Apr 2023, 14:56:54 LogStaticLightingSystem: Warning: WorldSettings.bForceNoPrecomputedLighting is true, Skipping Lighting Build!
For information I am using Unreal 5.1.1 my scene is not intended for real-time/gaming purposes as I am only rendering out a sequence with Unreal as more of a render engine.
Sorry for the slow reply (i got no notification you had replied)
No i don’t actually have any directional lights in my scene. Im using a Skylight for my ambient (vi a HDR image), some spot lights, and point lights, and a few rect lights. But no directional. The scene is set within a cave so doesn’t really need sunlight as it were.
That seems to have worked, however, isn’t there some sort of limitation with moveable lights? Like max 3 lights cant cast shadows on the same object(s) ?
I’ll be honest im not sure, how do i check? I dont need world partition if i am using it im just rendering content in a single scene no real logic, BP or gameplay.