I get an error when I try to compile my project to windows.
UATHelper: Packaging (Windows): No Visual C++ installation was found. Please download and install Visual Studio 2022 with C++ components.
UATHelper: Packaging (Windows): Visual Studio 2022 x64 must be installed in order to build this target.
UATHelper: Packaging (Windows): Took 0.70s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\lvenn\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Epic+Games+UE_5.4\UBA-MyWorld3-Win64-Development.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 3s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error
Why would I need Visual C++ to compile when I never used C++ or Visual Studio?
How do I fix this?
Is there an asset I can remove to make this go away?
I am just trying to learn after making a nice map.
I keep getting these errors when I compile although I am sure I have the right MSVC v143.
UATHelper: Packaging (Windows): Visual Studio 2022 is installed, but is missing the C++ toolchain. Please verify that the “MSVC v143 - VS 2022 C++ x64/x86 build tools (Latest)” component is selected in the Visual Studio 2022 installation options.
UATHelper: Packaging (Windows): UnrealBuildTool has banned the MSVC 14.39.33519-14.39.99999 toolchains due to compiler issues. Please install a different toolchain such as 14.38.33130 by opening the generated solution and installing recommended components or from the Visual Studio installer.
UATHelper: Packaging (Windows): Took 0.66s to run dotnet.exe, ExitCode=6
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