Issue still persists even in ue5.03. I have checked every looping solution and there is still a noticeable pop in between each loop but it is absolutely seamless in my audio software and the renderer is definitely not adding a .01 sec fade at the end or anything like that.
I even tried using METASOUNDS to combat this and there is still a click/ pop at the end of the loop although it’s noticeably smaller. Does anyone know how to solve this please?